Self-reflexive videogames: observations and corollaries on virtual worlds as philosophical artifacts
Self-reflexive videogames: observations and corollaries on virtual worlds as philosophical artifacts
Blog Article
Self-reflexive videogames are videogames designed to materialize critical and/or satirical perspectives on the ways in which videogames themselves are designed, played, sold, manipulated, experienced, old taylor whiskey 1933 price and understood as social objects.This essay focuses on the use of virtual worlds as mediators, and in particular on the use of videogames gotrax handlebar to guide and encourage reflections on technical, interactive, and thematic conventions in videogame design and development.
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